Unity Stat System – Learn Unity
The complete guide
What you’ll learn
Unity Stat System – Learn Unity
- To figure out how to make a stat system, read on.
- How to make a save system, in English
- An editor window can be made with the help of the UI Builder.
- There is a tool called the UI Toolkit that shows you how to make user interfaces.
- It shows you how to use Unity’s GraphView API to make things work better for you.
Requirements
- A lot of experience with the Unity game engine
- C# is a language I know well.
Description
People who sign up for this class will be taught about how to make a stats system in a game called Unity.
When you take this class, you’ll learn how to make a stat system that follows SOLID design rules. If you already know how to work with Unity, this class is for you, too.
Are there any rules for taking this class?
- Good skills with C#.
- At some point in the past, I’ve used the Unity game engine.
What you will learn:
- It shows how to use Unity’s UI Toolkit and UI Builder to make things like menus and other parts of the game.
- In order to find out how to use Unity’s GraphView API, read this guide.
- How to set up a system to save things.
- Learn how to set up a level system, or how to set things up.
- To figure out how to set up a stat system.
- C# assembly definitions are used to learn how to use them
- The UI Builder shows you how to make a new editor window, like this one.
- When you make a Heads Up Display, how do you do it (HUD).
- How to make a health bar in Unity with the UI tool.
- It shows how to make a user interface so that people can see the stats on it.
- These are the steps on how to make a stat value that is part of a math formula.
- It’s important for players to get a lot of experience and have more health as they level up.
- To show the damage a character has taken, this is how to do it.
- How to write tests for the Play Mode mode.
- How to speed up or slow down an animation based on a certain stat, like a number, and how to do it.
- Using this guide, you’ll learn how to set up a damage system that takes into account critical hits as well as physical or magical attacks that have defensive stats.
Then come with me. I’ll meet you inside the class.